Now, you may have a goalie dive back on you, while moving his glove or stick to get apiece of the puck. Again, this adds that extra realism feature that the game has lacked for some time. I almost forgot, users also have the ability to chop at pucks now, just as players would do in real life. You can chip loose pucks, or simply chop at a players stick to knock the puck loose. In order to perform the chop, you must angle your right stick towards the puck, and tap the right bumper.
This mode allows you to select from a variety of different scenarios from the season, and puts you on the ice to relive the moment. I think this mode puts a little variety twist on the game, as you will be put into different real life situations, to try and recreate history, or change it completely.
You will be allowed to play each moment on the four different difficulties Rookie, Pro, All-Star, Superstar , and you will also earn HUT pucks based on the difficulty you play on, and the moment you chose. In addition to the moments, there will also be moments added throughout the year as the season progresses whenever that occurs. The EA Sports NHL franchise has never had an online dynasty mode in its history, and lagged behind many of their other sports games.
However, this year, EA Sports provided us with an online dynasty mode, plus a bunch of extra goodies. GM Connected will allow you to connect with your friends all around the world, while all competing in the same league.
There will be a total of people allowed in a single league, with each person being able to control either a player, a general manager, or a head coaching job. There is a variety of different options to choose from, and this allows users to play in which role they choose.
Whether it be making trades, looking at standings, or comparing player stats, you can do everything you want, when you want. This EA's biggest step forward, in terms of a GM mode, and they surely didn't disappoint. I was lucky enough to get my hands on this prior to release, and I must say, you guys are in for a real treat.
Bigger, stronger players drain more of their opponent's health meter when landing a punch than a smaller guy like Henrik Sedin would. However, EA says a really skilled user who masters the fighting mechanic could still pull off a David vs. Goliath upset. EA isn't sure yet if the players outside of the central fight will be able to pair up and drop the gloves, but it's something they want to include if possible.
One NHL developer spent almost all year working to improve the cripplingly slow menu navigation. EA added several tools to improve the minute-to-minute experience of being in an online league. GMs now have a schedule that shows who has played games in the league instead of depending on the messaging system to check that.
You can also counter-propose trades directly from your mailbox or refresh the mailbox without exiting the menu. You can now decline and accept trades from the trade detail screen.
New commissioner improvements include an "invite to league" functionality and surfacing gamertags so it's easier to tell who is controlling which team. EA has added a time period in before the league starts so teams can make trade offers and other roster alterations before stepping on the ice for their first game. The changes include new salary cap and floor calculations and the ability to trade part of salaries.
Since the development team doesn't have many real-world examples of how teams plan to use these new rules, they are working with the NHL directly to understand the parameters of the new guidelines.
You can still buy players out, but EA is still discussing whether or not to include the special buyouts that NHL teams can enact this offseason and next to get under the downsized salary cap.
NHL 14 is not adding the free agent interview period like the real league is implementing. Last year's questionable trade logic isn't being scrapped, but EA has added new trade difficulty slider that should lessen the restrictiveness of the GMs who last year would only willingly part with prospects and over-the-hill players in the last year of their contracts.
EA is still tuning the trade logic on top of the new slider functionality as well. Players now improve during the season, though some only grow in the offseason. This adds another layer to the progression system. This should help you see young players' skills progress more steadily instead of waiting for the offseason to know if he's NHL ready.
First-round draft picks are more likely to get skill jumps much earlier in their careers. Like last year, lower-round players won't likely reach the NHL skill level until they are in their mid-to-late 20s. Skill progression doesn't take into account player performance on the ice or the amount of playing time they receive in the minors as much as EA Canada would like it to in the future.
This means you don't have to worry nearly as much about high-round draft picks sitting behind career minor leaguers on your AHL team as you would in real life. EA isn't doing much to change player regression, so the older players won't have a major drop-off in skills. The GM firing option is now a league setting. NHL 14 doesn't realize that John Tortorella is the coach of the Vancouver Canucks yet, so play with the offensively charged roster while you still can.
Sarcasm aside, both Daniel and Henrik Sedin and Ryan Kesler have solid rankings, and the blue line has overalls in the mid to high 80s. Roberto Luongo may only have an 85 right now, but after the season starts dynamic rankings will take effect. This is a new feature of the game, and players will improve or get worse based on their real life on-ice performance.
The Canucks have a balance roster from a developmental standpoint, and you can have fun with them in many different modes.
The Edmonton Oilers are an up-and-coming team in real life, and they are a great franchise to use in NHL In extended season or Be A GM mode, these players will get better as they actualize their potential. For that reason the Oilers make for a great start-up team, and in virtual reality it is very easy to get a goaltender to come to Edmonton via free agency.
In real life the Oilers are a goalie away from being a contender, so for that reason they are an enjoyable team to use in NHL The New York Rangers were one of NHL 13 's top teams after their playoff run during the season, but they regressed a tad in this game. In layman's terms, the new general manager is more of a Ken Holland than a Garth Snow. If you aren't sure about the difference with those two, then maybe you shouldn't be buying a hockey game. The EA Sports Hockey League is an online format where you can compete as a team or a player among online players on a team.
I never really got into this mode too much before simply because it seemed to play a little slow and there was always something that caused me to get bumped offline. Maybe it was my dial-up Internet? At any rate, there are some improvements over the previous versions, including your ability to use your pro in the games and get quicker upgrades to increase your player's performance level.
The Be a Pro mode was a groundbreaking mode brought introduced in where you could really immerse yourself as an individual player into the game. You could pretty much start out at any level but were ultimately at the mercy of a lot of variables to develop your player.
This year's modifications to the mode include the ability to request a trade, retire whenever you want to, play multiple seasons in the CHL and the Be a Legend mode. The Legend mode requires you to reach certain levels in your Be a Pro mode to unlock the legends. So if you want to re-do Gretzky's career, plan on investing some serious time in this mode. The overall goalie play in NHL 13 is vastly improved with both the goalie play and your ability to control the goalie.
The stick controls of the goalies are more fluid now and give you a fuller, more realistic range of motion on saves. Goalies also now give up realistic rebounds instead of the "velcro goalie" of years past where the puck would just randomly stick to a pad on a shot.
If that sounds like it is easier to score, consider that the computer-controlled defensemen have also been given the AI to clear rebounds just as quickly as they bounce off a pad.
This is another detail thing that used to drive me crazy, but EA has gotten so good at it lately. The players actually look like the real players now. There are a couple of glaring exceptions that may have you do a double take, but for the most part, EA did a great job here.
It's cool to go up against Zdeno Chara or a Sedin when they actually look like that player. Begrudgingly, I finally stopped using the controls option and got used to the game stick. EA has put so much into the stick development that you literally lose about 85 percent of your players skill and maneuvers by not using the skill stick. It was sort of like re-learning how to play the game, but it's well worth it when you see all the new moves, dekes and shots you can do.
Now, Datsyuk can almost really play like Datsyuk when I control him. With the new gameplay presentation, EA also gave us a new camera angle with the True Broadcast camera. This angle looks like a legitimate television presentation and really enhances all of the little nuances where the graphics have evolved.
Again, I'm a total nerd for the realism of the game, and the new camera angle provides that. One of the best features of the NHL itself is just as fun to play in the video game.
Unfortunately, the Winter Classic is a year behind in the EA Sports world, but it's still a really cool mode to the game.
0コメント