What should rhasta buy




















Nevertheless, this device has all the modern characteristics and perfectly fulfills its purpose. Fantech Rhasta II G13 will be an excellent choice for those who are just taking their first steps in eSports.

The expanded functionality and speed of the manipulator will allow a novice player to master the technique of the game using gaming devices, will form the skills and motor skills necessary for the further development of higher-end manipulators. Default Title. Product Description Reviews Description This gaming mouse is not just a beautiful accessory with a futuristic design and additional buttons.

Related Products. Game-level optical sensor with variable sensitivity up to CPI. High comfort. Deals damage in 0. The damage per interval is based on the total damage divided by its maximum channel time, and then divided by The duration increasing bonus from the talent is ignored.

This results in 2. Therefore, the final damage dealt before reductions is With the level 20 duration increasing talent, it deals a total of With both talents, it deals a total of The damage increasing talent immediately updates the currently running instance. Unlike other targeted abilities, the caster vision of Shackles lasts for the entire channel duration even if it gets canceled , instead of just 2 seconds.

With Aghanim's Shard , Shackles places a total of 4 Serpent Wards based on its current level, range towards the target's north, east, south, and west. The wards' facing angle is set equal to Shadow Shaman's facing angle upon cast. The wards are ordered to attack the target upon creation, but they can be controlled by the player normally.

The Aghanim's Scepter upgrade notes fully apply as well. If Mass Serpent Ward is not learnt, no wards are summoned. Ability Target Point. Damage Physical Instant Attack. Summons 10 Serpent Wards to attack enemy units and structures. The Wards are immune to magic. Attacks to Destroy: 2 3. Split Shot Search Radius: Bonus Attack Targets: 1. Causes Serpent Wards to have split shot, attacking two units for full damage.

Increases attack range of Serpent Wards. Snake charming was a big part of the Shadow Shaman's act; now Rhasta can empower the Snakes to do his bidding. The wards form a perfect barrier, enemies inside cannot move out unless they have phased movement. Destroying one ward is enough to allow units to walk in and out of the ring. It is possible to manually give the wards an attack target with A or Right Click an enemy in range. Serpent Wards have a lower target priority than other units and heroes, so they are attacked by towers and creeps last.

The wards' attack damage is not reduced by Damage Block. With Aghanim's Scepter , the wards perform instant attacks on 1 enemy target whenever they launch an attack projectile.

An extra projectile is released at the same time together with the primary attack. Therefore, it does not matter whether the primary attack misses or not, the extra projectile is still released. The extra projectile travels at the same speed as the primary projectile, and can be disjointed like regular attacks. These instant attacks do not proc any attack modifiers and on-hit effects normally.

They do not have True Strike. However, they are affected by armor type and evasion. The extra attack does not target wards , invisible units, attack immune units, or units inside the Fog of War. They do target buildings. The extra attack has no target priorities. It simply chooses a random valid target within its attack range. Increased health regeneration from 0.

Increased health regeneration from 0 to 0. Increased turn rate from 0. It's better for keeping enemy heroes around for your allies or Mass Serpent Ward s to kill. Tips: - If you got Blink Dagger this can be an escape if you are being chased by a single hero. Simply Shackles for 3 seconds and blink in to the forest or over a clif. Mass Serpent Ward is an excellent pushing tool, initiation spell, and with enough skill a third disable. Ward trapping is quite hard because the cast range is fairly short.

Blink Dagger helps alot with that though. Ward trapping isn't a must though, but it makes it easier to keep a teamfight at one place optimizing your Mass Serpent Wards.

Positioning this spell means winning or losing team battles. The bad point is that they cost alot of mana a whopping on lvl 3 and got quite a long cool down. Don't waste it on ward trapping lone support heroes unless you are sure you won't need it soon for defending or pushing. You might be spending more then mana to kill a single target and have to wait almost two minutes to use your ultimate again. Tips: - The wards are stupid, the attack enemie creeps before towers or heroes, control them to use them optimal.

This way they will automaticly attack the barracks afterwards and not some useless buildings. Don't place them to far, or the towers near the ancient can reach them.

If possible in lane. Don't Ward trap heroes with an escape duh or lone support heroes in the jungle. You look kinda silly when you blink in, use Hex an an opponent and can't follow up. Eul's Scepter of Divinity now deals damage on landing, so you can use it to trap heroes with Blink Dagger.

If enemies know you want to ward trap they will move to different directions to make you miss. When they don't see you, they will probably move in a straight line. The best example is when an enemy is chasing an ally. Wait for your ally on top of a slope and Ward trap the enemy, when your ally passes you.

So he won't move directly and you can Ward Trap him on the spot where you used Shackles. Ursa will run towards you everytime so you can place Mass Serpent Ward between yourself and him. Wait until he realizes he can fight his way out of the trap, then start disabling him. This is the basic Shadow Shaman build for mid, Rush a Bottle and some boots. After that Blink Dagger and some powerfull end game options.

Starting items Normal items for a Bottle Rush. Three Iron Branch es for early survivability and being able to last hit enough. If no one wants to buy Observer Ward , buy them yourself, you really need vision on at least one rune spot to win the lane. Early Game items Bottle makes sure you can stay in lane for longer, especially if you can use the runes well. Always be prepared to rush to runes to fill your bottle. You are a very slow hero, so getting Boots of Speed early helps you alot.

If you face a hero, that spams alot of spells, Magic Stick can help to counter this. It's very cheap and can be converted to a Magic Wand later. Arcane Boots are the best boots for Rhasta early on. It helps casting your own and teammates spells.

After that finish your Magic Wand. It's cheap item and it cleans up your inventory by bundling the Iron Branch es. Core Items Because of the short range of your skills Blink Dagger is very important on Shadow Shaman, being able to chase and disable fleeing heroes, getting in close range to other heroes without being hit, flee easy and disjoint some projectiles.

Aghanim's Scepter is not a Core item essentialy, but most of of time the safest bet. It gives you a little more mana, health and armor and if you get it early enough really power up your Mass Serpent Ward. This is the basic Shadow Shaman safe lane support build, Early game you wont get that much gold, so build slowely to your Arcane Boots after that go for Blink Dagger and some late game items.

Starting items As a support in your team you have to buy at least Observer Wards or the Animal Courier for the team. In alot of pub games, prepare to buy both Fill the rest with 1 Tango and 3 Iron Branches. With only one Tango You are light on regeneration. If you, or the carry, need more buy them or use the Animal Courier later to get them.

Early Game items The early game is the same as the solo mid build,but without the Bottle. Arcane Boots are the best option now, because you fulfill a support role now. The magic Wand is useful during early ganks and small team fights.

Town Protal Scroll is the best item in the game. It's just that good. Chances are big that you can't complete a Aghamin's Scepter fast, but a Point Booster is a useful item by itself giving you a little buff. Later on you can convert it to a Aghanim's Scepter or Bloodstone anyway. It does give you alot of mana regeneration on top of that. The only problem is that it doesn't give you alot survivability and you might not have enough mana to use all your skills in quick succesion.

Aghanim's Scepter is the cheaper option. It still makes the Wards very powerfull and give some useful stats too. If you really need some more survivability build this item. Sometimes you just need crowd control. Eul's Scepter of Divinity is the cheapest option for this. The Cycloon is very usefull for ward trapping. The range of makes it perfect for getting closer to the enemy to disable lock him afterwards with Shackles and Hex. It's also a quite cheap answer to your mana problems.

The problem is that it does't give any survivability. Scythe of Vyse is the king of Intelligence items. Massive stat boost and another Hex build in. If you got the gold for this baby go for it, you won't regret it. If possible start of with the Ultimate Orb because it really enhance your overall capability. If you need extra protection there are four items to choose from. The first being Black King Bar. This is just a very useful item if you are being nuked to death the moment you are in sight or stunned everytime you try to use Shackles.

The Ogre Club gives a solid boost to Health too. If you are being right-clicked to death Ghost Scepter is another option. It gives some extra stats and if you are being killed by dps'ers before you can reach them Ghost Scepter is a very good option.

Against some heroes this can be a lifesaver. The stats and regenaration it gives are also very good on Shadow Shaman. Bloodstone doesn't protect you against spells or physical damage. It does give you a nice portion of health, mana and regeneration. For quite some time, this item was Core for me, even before building Blink Dagger.

But if you have very fast fingers and a solid team around you, you don't need this as core. Sometimes you could really use the additional mobility though. Pushing enemies or allies in or out of battle makes Force Staff quite usefull though. Boots of Travel are your late game boots. I seldomly get them, only when I really need a extra spot in my inventory. The boots are very good on Rhasta though, making him lightning fast and able to split push or attack with Mass Serpent Wards and defend at the same time.

The hard support will give you even less gold the utilitybuild.



0コメント

  • 1000 / 1000